head to head
DarkstonevsFor the King
Darkstone leans Optimization (Systems & Chaos); For the King leans Variance (Systems & Chaos).
DarkstoneFor the King
Axis by axis
Execution2 vs 1
Darkstone leans harder on execution: Basic click-to-fight 3D combat
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

