head to head
DarkstonevsPokémon: Let's Go, Eevee!
Darkstone leans Optimization (Systems & Chaos); Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos).
DarkstonePokémon: Let's Go, Eevee!
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Pokémon: Let's Go, Eevee! leans harder on reads: trainer battles are scripted, minor human PvP
Variance6 vs 5
Darkstone leans harder on variance: Randomized dungeons and quest selection each playthrough
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

