head to head
DarkwoodvsDwarfs!?
Darkwood leans Variance (Systems & Chaos); Dwarfs!? leans Optimization (Systems & Chaos).
DarkwoodDwarfs!?
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Darkwood leans harder on variance: procedural map and unknown night events
Optimization6 vs 7
Dwarfs!? leans harder on optimization: Steering greedy diggers toward riches while managing danger
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

