head to head
DarkwoodvsShip of Fools
Darkwood leans Variance (Systems & Chaos); Ship of Fools leans Execution (Twitch Chaos).
DarkwoodShip of Fools
Axis by axis
Execution4 vs 6
Ship of Fools leans harder on execution: Manning cannons and repositioning under fire is constant pressure
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Darkwood leans harder on variance: procedural map and unknown night events
Optimization6 vs 5
Darkwood leans harder on optimization: barricade economy and routing are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

