head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Trick execution and combo line planning across fixed BMX playgrounds.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Dave Mirra Freestyle BMX leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Dave Mirra Freestyle BMX
Trick inputs, balance and landing timing are the whole test
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Dave Mirra Freestyle BMX
No opponent - score attack against the course
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
Levels are fixed playgrounds
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Dave Mirra Freestyle BMX
Line planning and combo routing multiply scores
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.