head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Day-job hybrid of relaxed spearfishing dives and nightly sushi-bar management.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Dave the Diver leans Optimization (Pure Optimization); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dave the Diver
harpoon aiming and sushi-service minigames
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dave the Diver
no adaptive opponent
State of Decay
Zombies swarm by simple rules, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dave the Diver
daily fish spawns and sea changes vary
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Dave the Diver leans a little harder on optimization, though the gap is small.
Dave the Diver
restaurant economy and gear upgrades drive progress
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.