head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Day-job hybrid of relaxed spearfishing dives and nightly sushi-bar management.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Dave the Diver leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dave the Diver
harpoon aiming and sushi-service minigames
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dave the Diver
no adaptive opponent
Terraria
Bosses use scripted attacks; no adaptation.
Dave the Diver leans a little harder on variance, though the gap is small.
Dave the Diver
daily fish spawns and sea changes vary
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Dave the Diver
restaurant economy and gear upgrades drive progress
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.