head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
An economic engine puzzle about balancing production chains across island settlements.

Optimization · Pure Optimization
Medieval economy RTS where feeding your army matters more than commanding it.
Dawn of Discovery leans Optimization (Pure Optimization); Knights and Merchants: The Shattered Kingdom leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Pausable building keeps hands out of the equation
Knights and Merchants: The Shattered Kingdom
Manual troop formations need some real-time handling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
AI traders and rivals follow predictable scripts
Knights and Merchants: The Shattered Kingdom
Campaign AI attacks on fixed triggers and timers.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Island fertilities and resources are unknown until scouted
Knights and Merchants: The Shattered Kingdom
Enemy positions hidden until scouted, little else.
Dawn of Discovery leans a little harder on optimization, though the gap is small.
Dawn of Discovery
Production chains and population-tier economics are the entire game
Knights and Merchants: The Shattered Kingdom
Food chains and serf logistics are the dominant solvable layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.