head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An economic engine puzzle about balancing production chains across island settlements.

Optimization · Pure Optimization
Grand strategy wargame mixing turn-based empire play with real-time battles.
Dawn of Discovery leans Optimization (Pure Optimization); Medieval II: Total War leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Pausable building keeps hands out of the equation
Medieval II: Total War
real-time battle micro is modest
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
AI traders and rivals follow predictable scripts
Medieval II: Total War
campaign AI is exploitable and mappable
Medieval II: Total War leans a little harder on variance, though the gap is small.
Dawn of Discovery
Island fertilities and resources are unknown until scouted
Medieval II: Total War
fog of war and event triggers hide some state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Production chains and population-tier economics are the entire game
Medieval II: Total War
economy, unit counters, and campaign map strategy dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.