head to head
Day of Defeat: SourcevsDeathmatch Classic
Day of Defeat: Source leans Execution (Competitive PvP); Deathmatch Classic leans Execution (Competitive PvP).
Day of Defeat: SourceDeathmatch Classic
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 3
Day of Defeat: Source leans harder on optimization: Class loadouts and lane control are quickly mapped
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

