head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Team-based WWII infantry shooter about holding and capturing map points.

Execution · Pure Mechanics
Trilogy capstone whose equal-start arena multiplayer defined a console generation.
Day of Defeat: Source leans Execution (Competitive PvP); Halo 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Day of Defeat: Source
Recoil control and snap aim decide most firefights
Halo 3
Precision aim and grenade-melee timing
Day of Defeat: Source leans a little harder on reads, though the gap is small.
Day of Defeat: Source
Human squads shift pushes and holds unpredictably
Halo 3
Equal-start fights reward predicting humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Day of Defeat: Source
Known maps, minimal randomness beyond spawn waves
Halo 3
Equipment pickups and spawn variation
Halo 3 leans a little harder on optimization, though the gap is small.
Day of Defeat: Source
Class loadouts and lane control are quickly mapped
Halo 3
Power-weapon timers and map control
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.