head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Team-based WWII infantry shooter about holding and capturing map points.

Execution · Competitive PvP
Territory control through shooter execution and constant prediction of adapting human teams.
Day of Defeat: Source leans Execution (Competitive PvP); Splatoon leans Execution (Competitive PvP).
Day of Defeat: Source leans a little harder on execution, though the gap is small.
Day of Defeat: Source
Recoil control and snap aim decide most firefights
Splatoon
Aim, swim-form movement and ink management are constant demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Day of Defeat: Source
Human squads shift pushes and holds unpredictably
Splatoon
Human opponents adapt flanks and pushes every match
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Day of Defeat: Source
Known maps, minimal randomness beyond spawn waves
Splatoon
Hidden squids in ink create momentary information gaps
Splatoon leans a little harder on optimization, though the gap is small.
Day of Defeat: Source
Class loadouts and lane control are quickly mapped
Splatoon
Weapon kits, map control timing and gear builds reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.