head to head
Daymare: 1994 SandcastlevsGrand Theft Auto: San Andreas
Daymare: 1994 Sandcastle leans Optimization (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Daymare: 1994 SandcastleGrand Theft Auto: San Andreas
Axis by axis
Execution5 vs 4
Daymare: 1994 Sandcastle leans harder on execution: Third-person gunplay and freeze-tool timing matter moderately
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Daymare: 1994 Sandcastle leans harder on variance: Scares and item placement surprise only on first run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

