head to head
Daymare: 1994 SandcastlevsHalf-Life
Daymare: 1994 Sandcastle leans Optimization (Practiced Mastery); Half-Life leans Execution (Practiced Mastery).
Daymare: 1994 SandcastleHalf-Life
Axis by axis
Execution5 vs 6
Half-Life leans harder on execution: Combat aim and infamous platforming sections
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Daymare: 1994 Sandcastle leans harder on variance: Scares and item placement surprise only on first run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

