head to head

Daymare: 1994 Sandcastle cover artvsRise of the Tomb Raider cover art

Daymare: 1994 SandcastlevsRise of the Tomb Raider

Daymare: 1994 Sandcastle leans Optimization (Practiced Mastery); Rise of the Tomb Raider leans Optimization (Practiced Mastery).

EXECUTION5 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10
Daymare: 1994 SandcastleRise of the Tomb Raider

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

Daymare: 1994 Sandcastle leans harder on variance: Scares and item placement surprise only on first run

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Daymare: 1994 Sandcastle

full breakdown

Rise of the Tomb Raider