head to head
Daymare: 1998vsThe Last of Us Part II
Daymare: 1998 leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Daymare: 1998The Last of Us Part II
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Daymare: 1998 leans harder on variance: Item placement is fixed but initially hidden
Optimization6 vs 5
Daymare: 1998 leans harder on optimization: Reload timing, inventory management and route knowledge reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

