head to head

Daymare: 1998 cover artvsThe Last of Us Part II cover art

Daymare: 1998vsThe Last of Us Part II

Daymare: 1998 leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).

EXECUTION6 /10READS1 /10VARIANCE3 /10OPTIMIZATION6 /10
Daymare: 1998The Last of Us Part II

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance3 vs 2

Daymare: 1998 leans harder on variance: Item placement is fixed but initially hidden

Optimization6 vs 5

Daymare: 1998 leans harder on optimization: Reload timing, inventory management and route knowledge reward planning

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Daymare: 1998

full breakdown

The Last of Us Part II