head to head
Days GonevsDead Space
Days Gone leans Optimization (Practiced Mastery); Dead Space leans Execution (Practiced Mastery).
Days GoneDead Space
Axis by axis
Execution5 vs 6
Dead Space leans harder on execution: Precise limb-targeting under pressure is the combat core
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Dead Space leans harder on variance: Ambush placements are scripted-but-unknown on a first run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

