head to head
Days GonevsI.G.I.-2: Covert Strike
Days Gone leans Optimization (Practiced Mastery); I.G.I.-2: Covert Strike leans Execution (Practiced Mastery).
Days GoneI.G.I.-2: Covert Strike
Axis by axis
Execution5 vs 6
I.G.I.-2: Covert Strike leans harder on execution: Long-range shooting and unforgiving stealth demand precise play
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
I.G.I.-2: Covert Strike leans harder on variance: Patrol states feel unknown until routes are learned
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

