head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Open-world survival action about outrunning massive zombie hordes on a motorcycle.

Optimization · Practiced Mastery
Action-RPG sequel turning Persona 5's turn battles into musou-style real-time brawls.
Days Gone leans Optimization (Practiced Mastery); Persona 5 Strikers leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
horde shooting and bike handling under pressure
Persona 5 Strikers
Real-time musou combos and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
freaker AI is scripted swarm logic
Persona 5 Strikers
Enemies swarm on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
patrols and weather shift encounters slightly
Persona 5 Strikers
Minor drop and request randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
horde routing, traps, and gear prep decide fights
Persona 5 Strikers
Weakness exploitation and bond skill investment
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.