head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Open-world survival action about outrunning massive zombie hordes on a motorcycle.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Days Gone leans Optimization (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
horde shooting and bike handling under pressure
The Last of Us
Aim, stealth timing, and scarce-ammo combat
The Last of Us leans a little harder on reads, though the gap is small.
Days Gone
freaker AI is scripted swarm logic
The Last of Us
Enemy AI searches but follows mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
patrols and weather shift encounters slightly
The Last of Us
Encounter layouts unknown first time only
Days Gone leans a little harder on optimization, though the gap is small.
Days Gone
horde routing, traps, and gear prep decide fights
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.