head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-world survival action about outrunning massive zombie hordes on a motorcycle.

Optimization · Practiced Mastery
A WWII stealth game about ghosting through guard patrols as a British spy.
Days Gone leans Optimization (Practiced Mastery); Velvet Assassin leans Optimization (Practiced Mastery).
Days Gone leans a little harder on execution, though the gap is small.
Days Gone
horde shooting and bike handling under pressure
Velvet Assassin
Stealth kill timing and shadow movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
freaker AI is scripted swarm logic
Velvet Assassin
Guards patrol on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
patrols and weather shift encounters slightly
Velvet Assassin
Patrol layouts unknown only on first attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
horde routing, traps, and gear prep decide fights
Velvet Assassin
Routes through guard patterns are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.