head to head
DayZvsDeceit
DayZ leans Variance (Grand Arena); Deceit leans Reads (Bluff & Deduction).
DayZDeceit
Axis by axis
Execution6 vs 5
DayZ leans harder on execution: gunfights punish slow hands severely
Reads6 vs 8
Deceit leans harder on reads: Identifying infected players requires reading adaptive human bluffs.
Variance7 vs 6
DayZ leans harder on variance: loot spawns and who you meet are unknowable
Optimization5 vs 3
DayZ leans harder on optimization: map knowledge and survival routines compound
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

