head to head
Neither is simply harder - they are hard in different places. DayZ demands more variance; StarCraft demands more optimization.

Variance · Grand Arena
Hardcore survival sandbox where other players are scarier than the zombies.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
DayZ leans Variance (Grand Arena); StarCraft leans Optimization (Grand Arena).
StarCraft leans a little harder on execution, though the gap is small.
DayZ
gunfights punish slow hands severely
StarCraft
APM and micro control ceiling is huge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
every survivor met may lie, ambush, or befriend
StarCraft
scouting and predicting human opponent builds
DayZ leans clearly harder on variance.
DayZ
loot spawns and who you meet are unknowable
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
DayZ
map knowledge and survival routines compound
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.