head to head
Dead CellsvsHave a Nice Death
Dead Cells leans Execution (Practiced Mastery); Have a Nice Death leans Execution (Practiced Mastery).
Dead CellsHave a Nice Death
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 0
Dead Cells leans harder on reads: Enemy patterns are scripted; no adaptive modeling.
Variance4 vs 5
Have a Nice Death leans harder on variance: Curse and relic drops randomise each department run's power curve
Optimization7 vs 6
Dead Cells leans harder on optimization: Build synergy and biome routing significantly improve runs.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

