head to head
Dead EffectvsF.E.A.R. 2: Project Origin
Dead Effect leans Execution (Practiced Mastery); F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics).
Dead EffectF.E.A.R. 2: Project Origin
Axis by axis
Execution6 vs 7
F.E.A.R. 2: Project Origin leans harder on execution: Aim and slow-mo trigger discipline
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Dead Effect leans harder on variance: Spawns and drops add moderate randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

