head to head
Dead EffectvsRage
Dead Effect leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Dead EffectRage
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Dead Effect leans harder on variance: Spawns and drops add moderate randomness
Optimization4 vs 5
Rage leans harder on optimization: Crafting, ammo economy, and wingstick usage reward planning.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

