head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Co-op first-person zombie RPG about improvised weapons on a resort island.

Optimization · Practiced Mastery
Grinding loot and builds through scripted brawler dungeons with friends.
Dead Island leans Optimization (Practiced Mastery); Dragon's Crown leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Island
first-person melee timing and stamina
Dragon's Crown
Positioning and combos matter but generous brawler timing forgives slop
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Island
zombies are scripted swarms
Dragon's Crown
Co-op beat-em-up with scripted bosses - nothing adapts to you
Dragon's Crown leans a little harder on variance, though the gap is small.
Dead Island
weapon drops and spawns add noise
Dragon's Crown
Random loot drops and dungeon variations shape each run's gear
Dragon's Crown leans a little harder on optimization, though the gap is small.
Dead Island
weapon mods and skill builds carry late game
Dragon's Crown
Build crafting, gear scoring and route knowledge drive endgame progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.