head to head
Dead IslandvsGeneration Zero
Dead Island leans Optimization (Practiced Mastery); Generation Zero leans Optimization (Practiced Mastery).
Dead IslandGeneration Zero
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
Generation Zero leans harder on reads: Machines follow sensor-driven routines, not adaptive modelling
Variance3 vs 4
Generation Zero leans harder on variance: Patrol positions and loot are unknown until scouted
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

