head to head
Dead IslandvsSuika Game
Dead Island leans Optimization (Practiced Mastery); Suika Game leans Optimization (Practiced Mastery).
Dead IslandSuika Game
Axis by axis
Execution5 vs 4
Dead Island leans harder on execution: first-person melee timing and stamina
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Suika Game leans harder on variance: Next-fruit queue and physics wobble inject run randomness
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

