head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Co-op first-person zombie RPG about improvised weapons on a resort island.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Dead Island leans Optimization (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Island
first-person melee timing and stamina
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Island
zombies are scripted swarms
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Dead Island leans a little harder on variance, though the gap is small.
Dead Island
weapon drops and spawns add noise
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
Dead Island leans a little harder on optimization, though the gap is small.
Dead Island
weapon mods and skill builds carry late game
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.