head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A twin-stick zombie shooter testing kiting discipline and upgrade routing.

Execution · Practiced Mastery
Ninja Theory's stylish-action reboot with angel-demon stance switching through a shifting Limbo.
Dead Nation: Apocalypse Edition leans Execution (Practiced Mastery); DmC: Devil May Cry leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Nation: Apocalypse Edition
Aiming and kiting dense zombie swarms is the core test
DmC: Devil May Cry
Angel/demon stance weaving is demanding but softer than mainline
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Nation: Apocalypse Edition
Zombies follow simple scripted pursuit
DmC: Devil May Cry
Color-coded enemies dictate fixed answers
Dead Nation: Apocalypse Edition leans a little harder on variance, though the gap is small.
Dead Nation: Apocalypse Edition
Spawns vary slightly between runs
DmC: Devil May Cry
Limbo levels are authored spectacle, not random
DmC: Devil May Cry leans a little harder on optimization, though the gap is small.
Dead Nation: Apocalypse Edition
Weapon upgrades and crowd-routing reward planning
DmC: Devil May Cry
Color-coding turns encounters into solvable matching puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.