head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A twin-stick zombie shooter testing kiting discipline and upgrade routing.

Execution · Practiced Mastery
Simon Belmont's SNES remake-quest with a multidirectional whip and a moody trek to Dracula.
Dead Nation: Apocalypse Edition leans Execution (Practiced Mastery); Super Castlevania IV leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Nation: Apocalypse Edition
Aiming and kiting dense zombie swarms is the core test
Super Castlevania IV
Eight-way whip control and stair commitment test precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Nation: Apocalypse Edition
Zombies follow simple scripted pursuit
Super Castlevania IV
Classic scripted monster patterns
Dead Nation: Apocalypse Edition leans a little harder on variance, though the gap is small.
Dead Nation: Apocalypse Edition
Spawns vary slightly between runs
Super Castlevania IV
Hidden wall meat, fixed locations
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Nation: Apocalypse Edition
Weapon upgrades and crowd-routing reward planning
Super Castlevania IV
Subweapon choice and boss pattern study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.