head to head
Dead NationvsTeenage Mutant Ninja Turtles IV: Turtles in Time
Dead Nation leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles IV: Turtles in Time leans Execution (Practiced Mastery).
Dead NationTeenage Mutant Ninja Turtles IV: Turtles in Time
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Teenage Mutant Ninja Turtles IV: Turtles in Time leans harder on reads: Foot Soldiers run fixed scripts.
Variance2 vs 1
Dead Nation leans harder on variance: Spawn waves vary slightly between attempts
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

