head to head
Dead PixelsvsLovers in a Dangerous Spacetime
Dead Pixels leans Execution (Twitch Chaos); Lovers in a Dangerous Spacetime leans Execution (Practiced Mastery).
Dead PixelsLovers in a Dangerous Spacetime
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Lovers in a Dangerous Spacetime leans harder on reads: No adaptive opponent - enemies follow scripted wave patterns
Variance5 vs 4
Dead Pixels leans harder on variance: Randomised city, loot and shops reshape every run
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

