head to head
Dead PlatevsDREDGE
Dead Plate leans Optimization (Pure Optimization); DREDGE leans Optimization (Systems & Chaos).
Dead PlateDREDGE
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Dead Plate leans harder on reads: Scripted characters, no adaptive opponent
Variance3 vs 4
DREDGE leans harder on variance: Fish spawns and fog-of-dread unknowns until mapped
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

