head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Scheduling and routing a fixed 72-hour clock through zombie-filled detours.

Optimization · Practiced Mastery
An action-heavy sequel that trades survival horror for arcade dinosaur shooting with a combo economy.
Dead Rising 2 leans Optimization (Practiced Mastery); Dino Crisis 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Crowd-clearing combat needs competence, not twitch mastery
Dino Crisis 2
Constant arcade shooting and dodging rewards quick aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Zombies and psychopaths follow fixed behaviour
Dino Crisis 2
Dinosaurs attack on fixed aggressive patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Survivor events are scripted-but-unknown on first runs
Dino Crisis 2
Spawns are largely predictable once a route is learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
The 72-hour clock makes scheduling and routing the real game
Dino Crisis 2
Combo-point economy and shop upgrades reward optimal play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.