head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Scheduling and routing a fixed 72-hour clock through zombie-filled detours.

Optimization · Practiced Mastery
Grinding loot and builds through scripted brawler dungeons with friends.
Dead Rising 2 leans Optimization (Practiced Mastery); Dragon's Crown leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Crowd-clearing combat needs competence, not twitch mastery
Dragon's Crown
Positioning and combos matter but generous brawler timing forgives slop
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Zombies and psychopaths follow fixed behaviour
Dragon's Crown
Co-op beat-em-up with scripted bosses - nothing adapts to you
Dragon's Crown leans a little harder on variance, though the gap is small.
Dead Rising 2
Survivor events are scripted-but-unknown on first runs
Dragon's Crown
Random loot drops and dungeon variations shape each run's gear
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
The 72-hour clock makes scheduling and routing the real game
Dragon's Crown
Build crafting, gear scoring and route knowledge drive endgame progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.