head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Scheduling and routing a fixed 72-hour clock through zombie-filled detours.

Optimization · Practiced Mastery
Horror about photographing ghosts at the last possible second inside a recurring dream manor.
Dead Rising 2 leans Optimization (Practiced Mastery); Fatal Frame III: The Tormented leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Crowd-clearing combat needs competence, not twitch mastery
Fatal Frame III: The Tormented
Fatal Frame shutter timing rewards held-nerve precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Zombies and psychopaths follow fixed behaviour
Fatal Frame III: The Tormented
Ghosts attack on scripted patterns
Fatal Frame III: The Tormented leans a little harder on variance, though the gap is small.
Dead Rising 2
Survivor events are scripted-but-unknown on first runs
Fatal Frame III: The Tormented
Ghost spawns and dream-house layout surprise first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
The 72-hour clock makes scheduling and routing the real game
Fatal Frame III: The Tormented
Camera upgrades and ghost patterns fully converge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.