head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Scheduling and routing a fixed 72-hour clock through zombie-filled detours.

Optimization · Practiced Mastery
Action-RPG sequel turning Persona 5's turn battles into musou-style real-time brawls.
Dead Rising 2 leans Optimization (Practiced Mastery); Persona 5 Strikers leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Crowd-clearing combat needs competence, not twitch mastery
Persona 5 Strikers
Real-time musou combos and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 2
Zombies and psychopaths follow fixed behaviour
Persona 5 Strikers
Enemies swarm on scripts
Dead Rising 2 leans a little harder on variance, though the gap is small.
Dead Rising 2
Survivor events are scripted-but-unknown on first runs
Persona 5 Strikers
Minor drop and request randomness
Dead Rising 2 leans a little harder on optimization, though the gap is small.
Dead Rising 2
The 72-hour clock makes scheduling and routing the real game
Persona 5 Strikers
Weakness exploitation and bond skill investment
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.