head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Crafting absurd weapons and routing a zombie-filled city against the clock.

Optimization · Practiced Mastery
A traversal-focused game where planning routes and managing cargo load is the core system.
Dead Rising 3 leans Optimization (Practiced Mastery); Death Stranding 2: On the Beach leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 3
Crowd fighting takes modest aim and dodge timing
Death Stranding 2: On the Beach
balance and terrain traversal need care
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 3
Zombies and psychopaths run fixed scripts, never adapt
Death Stranding 2: On the Beach
BTs and MULEs are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 3
Weapon and blueprint locations are unknown until explored
Death Stranding 2: On the Beach
terrain and weather encounters vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 3
Combo weapon crafting and timed routing drive efficient runs
Death Stranding 2: On the Beach
route planning and load management solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.