head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Crafting absurd weapons and routing a zombie-filled city against the clock.

Optimization · Practiced Mastery
A Marvel team brawler where picking the right hero combos and fusions does the winning.
Dead Rising 3 leans Optimization (Practiced Mastery); Marvel Ultimate Alliance 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 3
Crowd fighting takes modest aim and dodge timing
Marvel Ultimate Alliance 2
Fusion timing and brawling are accessible.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 3
Zombies and psychopaths run fixed scripts, never adapt
Marvel Ultimate Alliance 2
Fully scripted PvE encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 3
Weapon and blueprint locations are unknown until explored
Marvel Ultimate Alliance 2
Small randomness in boosts and drops.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 3
Combo weapon crafting and timed routing drive efficient runs
Marvel Ultimate Alliance 2
Roster synergy and fusion choices are the real lever.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.