head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An open-world zombie game where crafting and objective routing matter more than combat skill.

Execution · Practiced Mastery
Superhero sequel adding melee combat and a karma-split power arsenal in New Marais.
Dead Rising 4 leans Optimization (Practiced Mastery); inFamous 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 4
melee combos and zombie-horde movement
inFamous 2
Faster combat with melee and aimed powers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 4
zombies are simple non-adaptive AI
inFamous 2
Scripted enemy factions, no adaptation
Dead Rising 4 leans a little harder on variance, though the gap is small.
Dead Rising 4
item/weapon spawn randomness
inFamous 2
Static world, fixed encounters
Dead Rising 4 leans a little harder on optimization, though the gap is small.
Dead Rising 4
weapon crafting and time-based objective routing
inFamous 2
Karma-gated power trees shape the run
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.