head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An open-world zombie game where crafting and objective routing matter more than combat skill.

Optimization · Practiced Mastery
Action-RPG sequel turning Persona 5's turn battles into musou-style real-time brawls.
Dead Rising 4 leans Optimization (Practiced Mastery); Persona 5 Strikers leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 4
melee combos and zombie-horde movement
Persona 5 Strikers
Real-time musou combos and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 4
zombies are simple non-adaptive AI
Persona 5 Strikers
Enemies swarm on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 4
item/weapon spawn randomness
Persona 5 Strikers
Minor drop and request randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 4
weapon crafting and time-based objective routing
Persona 5 Strikers
Weakness exploitation and bond skill investment
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.