head to head
Dead SignalvsDon't Starve
Dead Signal leans Variance (Systems & Chaos); Don't Starve leans Variance (Systems & Chaos).
Dead SignalDon't Starve
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Dead Signal leans harder on reads: Threats scripted or random, not adaptive minds
Variance6 vs 7
Don't Starve leans harder on variance: World generation, season timing, and loot rolls are highly random
Optimization5 vs 7
Don't Starve leans harder on optimization: Seasonal resource planning and character synergies are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

