head to head
Dead SignalvsDREDGE
Dead Signal leans Variance (Systems & Chaos); DREDGE leans Optimization (Systems & Chaos).
Dead SignalDREDGE
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Dead Signal leans harder on reads: Threats scripted or random, not adaptive minds
Variance6 vs 4
Dead Signal leans harder on variance: Spotting random anomalies on camera feeds is core
Optimization5 vs 6
DREDGE leans harder on optimization: Cargo tetris, routes, and upgrades reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

