head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.
Execution · Practiced Mastery
A sci-fi survival shooter rewarding precise limb-targeting and resource routing.
Dead Space (2008) leans Execution (Practiced Mastery); Dead Space Remake leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Dead Space Remake
Strategic dismemberment demands precise aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Dead Space Remake
Necromorphs use scripted spawn patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Dead Space Remake
Spawn director adds modest randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
Dead Space Remake
Weapon upgrades and ammo economy routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.