head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.
Dead Space (2008) leans Execution (Practiced Mastery); Far Cry 4 leans Execution (Practiced Mastery).
Dead Space (2008) leans a little harder on execution, though the gap is small.
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Dead Space (2008) leans a little harder on reads, though the gap is small.
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Far Cry 4
Scripted outpost AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Far Cry 4
Wildlife and patrol variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
Far Cry 4
Outpost approaches and skill trees are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.