head to head
Dead Space (2008)vsKing's Knight
Dead Space (2008) leans Execution (Practiced Mastery); King's Knight leans Execution (Practiced Mastery).
Dead Space (2008)King's Knight
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 0
Dead Space (2008) leans harder on reads: Necromorphs follow fixed approach patterns, not player modelling
Variance2 vs 3
King's Knight leans harder on variance: Hidden power-ups under terrain add uncertainty
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

