head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.
Execution · Practiced Mastery
A survival shooter combining aim execution with resource optimization.
Dead Space (2008) leans Execution (Practiced Mastery); Resident Evil 4 Remake leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Resident Evil 4 Remake
Precise aim and parry timing under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Resident Evil 4 Remake
Enemies follow scripted aggression patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Resident Evil 4 Remake
Item drops and enemy spawns vary slightly
Resident Evil 4 Remake leans a little harder on optimization, though the gap is small.
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
Resident Evil 4 Remake
Inventory tetris, routing, and resource economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.