head to head
Dead Space 3vsTenchu: Wrath of Heaven
Dead Space 3 leans Execution (Practiced Mastery); Tenchu: Wrath of Heaven leans Optimization (Practiced Mastery).
Dead Space 3Tenchu: Wrath of Heaven
Axis by axis
Execution7 vs 6
Dead Space 3 leans harder on execution: Weapon crafting alters execution demands but shooting stays central
Reads1 vs 0
Dead Space 3 leans harder on reads: All enemies scripted; co-op adds coordination not prediction
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

